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</html>";s:4:"text";s:36466:"Once you enter the security and maintenance area the power will go out. Head back out to the main area and use this access to get into Olga's room. Turn left and go around the door into a darkened area with a bunch of crates lying about. If you have too little, open the valve and pump more water in. Tutorials, hints, lets plays, walkthroughs, guides, and more. Once you have them charged and loaded in turn the knobs and throw the breakers. One circuit board is on the desk and another is in the machine powering the lift. Scan the secret documents in this room. Jetpack around this one until you are outside. and let you rotate when you are on the ground. Head up the stairs to the center laser and fire it directly in front of you into the large red orb. Throw the switch to direct power to the central device. Also, open the locker and scan the security drive inside. Several functions may not work. For the left side station (going from left to right) use levers 1,3, and 5 and turn both cranks. 4 186 82 (44%) Red Matter Trophies. Throw the switch to activate the lift. This drive is in the middle right shelf. This gives you a restoration sequence. Follow the portal back to the habitat room. Scan the Volgravian Communication Protocols Datadrive. Dig deeper -, Once you hit the  security floor the power goes out and you need to restart the generator. For the water stations open one of the three valves, pump the right lever until it reaches the level marked in green, then shut the valve while the level is still in the green. There is a hidden drive on some crates here. You are Agent Epsilon of the totally not the United States, Atlantic Union. Ride the lift down and follow the path to the generator room. Up and behind the lift is a storage area with a bunch of crates. 5 comments. Most of the lines will not match up. It's really not needed unless you get stuck. Once you enter the security and maintenance area the power will go out. Head up the stairs to the center laser and fire it directly in front of you into the large red orb. Move this lift to take the fuse from the box above the door. Now use the knobs to make the center frequency line match the red one. -, After the cutscene take the pawn and place it on the chessboard for another red portal. The two circle screens will fully light up when correct. Hit the button to open the warehouse and enter. Sort by. Try to understand why the 7 is the first clue. Scan the red king on the wall (you'll see it when you face towards the lift). You just want one of them. The right controller controls both methods with and controlling the teleport (in this game it's more jetpack than teleport) and for walking forward. After aligning the relays and the communications dish, you use the terminal to upload the documents. In this room is a star map, satellite controls and a couple drives. No cheats - Be the first to submit one! Our protagonist is a face, body, leg, and arm-less astronaut known as Agent Epsilon. These tasks are different each game. The capacitors are inside the desk (lift the handle). Hit the button at the hacking station (it has 3 monitors above a bunch of buttons, levers and knobs) to begin the hacking sequence. Tell him when you're ready and the mission will begin. This will split the beam to either side of you and light up some colored symbols. When you enter this area you will have Nikolai and Olga's rooms on the right and Stas' room on the left. You will miss a lot of the story following it. There is some freaky stuff going on in here. Filter. Since launch, the Oculus Quest now has a few sci-fi titles available to download on to the portable VR headset, although I feel that there hasn’t yet been a game that combines as much… Throughout the room are different awards/statues with a number on them. Complete the loyalty test by following the instructions scanned from the screen and pressing whichever answers you want (not sure if the answers do anything but you can't fail it as far as I can tell). Follow this into the loyalty test room. These tasks are different each game. To the right of that is a station with circuit boards and capacitors. After the cutscene, return to the power room and put the white pawn onto the chess board to open a red portal. Once you exit the facility you will have the cosmonaut in front of you pointing at the communications dish. -. Once these are correct the beam will continue in the teleporter and the lower laser will be activated. Scan the drive on the desk. Once this is complete the door will open. Repeat this process at the next station, this time with the output matching the symbols in front of you and the input matching the ones on the wall below the upper laser in the center. Cheats, Tips, Tricks, Walkthroughs and Secrets for Red Matter on the Playstation 4, with a game help system for those that are stuck Cheats, Hints & Walkthroughs 3DS Use his card to activate the elevator and head down to the security and maintenance floor. View. Turn it until the green light comes on to restart the subsystems and get the lights back on for the room. Who are we? Take these numbers and order them according to the picture on the wall. Aim the lower laser into the red orb just below the upper laser. Throw the switch to direct power to the central device. There are only 3 and they are pretty easy to find. Gameplay: This is a third person point and click game.. After installation, a configuration frame asks your preference for performance on your computer: resolution, effects, shadows, mirrors, rendering and quality. Scan it and then complete the tutorial. Use the levers to align the dish. In the center of the room is an inactive lift. In the security room there is a bank of security monitors, a hacking station, and a password station with numbered buttons. Thanks, smashero for confirmation of the randomized parts. No, no, no, no!! Almost every trophy is story related and unmissable. Turn the knobs and throw the switches to turn on some backup power. For the pipe stations you need to let pressure in with the cranks and use the valve levers to block/allow different amounts of pressure. 87% Upvoted. Play it in the TV at the foot of Nikolai's bed. Play it in the TV at the foot of Nikolai's bed. If you have trouble scanning it you can remove the pawn drawings. In Nikolai's room there is a panel on the wall with shapes that match the statue in the main habitat area. Use the jetpack to jump platform to platform until you get to one of the 4 stations you need to fix. Red Matter is available on iPhone, iPad, and Android devices! Once it's green throw the breaker. It's a short game so a second run for cleanup isn't bad. This full game walkthrough for Red Matter is currently in progress. No FAQs/Guides/Maps - Be the first to submit one! You are Agent Epsilon of the totally not the United States, Atlantic Union. Once completed, a door to the security room will open. Enter the password at the password station to patch into the system. It's really not needed unless you get stuck. After the cutscene, return to the power room and put the white pawn onto the chess board to open a red portal. Also, open the locker and scan the security drive inside. As you head towards the power room look between some pillars on the right and scan the second red king. This will open his secret room. The right controller controls both methods with. In the security room there is a bank of security monitors, a hacking station, and a password station with numbered buttons. Use the model of the statue on his desk to figure out the three symbols needed to unlock the secret room. For the right side station use lever 3 and turn all the cranks. Now head to the 3 cranks that control the star map in the middle of the room. Click to see spoiler. However, game-play wise I was a bit disappointed. Once inside the secret room, head to the posters in the back. Your mission: to investigate a shady top secret research project. I check out Red Matter on Oculus Quest. Evacuation Protocol -, Use the lift in the back right to go up into the back section of the warehouse. The waveform in the center will also stabilize. The Third King -, Scan Sasha's security card on the windowsill next to her desk. If you did it correctly the breaker switch box will open. Hit the button at the hacking station (it has 3 monitors above a bunch of buttons, levers and knobs) to begin the hacking sequence. Complete the loyalty test by following the instructions scanned from the screen and pressing whichever answers you want (not sure if the answers do anything but you can't fail it as far as I can tell). In Nikolai's room there is a panel on the wall with shapes that match the statue in the main habitat area. This is timed but I had no issue getting it done in time so don't worry too much. The Third King -, Scan Sasha's security card on the windowsill next to her desk. The right controller controls both methods with  and  controlling the teleport (in this game it's more jetpack than teleport) and  for walking forward. Movement in Red Matter is done in two ways. The Documents! The correct one will go from the base to the left and then to the earth. This drive is in Nikolai's room to the left of his bed. If you have too much, open and close the valve quickly to just let a little water out. I would recommend just playing the game and enjoying it. Sort by Once it's green throw the breaker. Head back to the desk and scan the paper to the left of the drive. Most of the lines will not match up. Once you solve the laser puzzles in the Quantum Lab, you can get in the teleporter and move to the sealed off back room. Now go to the right side of the room to the fuel cell station. Move this lift to take the fuse from the box above the door. Aim the lower laser into the red orb just below the upper laser.  We're getting very close Epsilon -, Inside the lab is a teleporter, multiple laser stations and a place to charge up some fuel cells. Take the pawn from the locker and place it on the chess board in Stas' room to open a red portal into Sasha's room. Sasha's desk is covered in red pawn pictures. The TOC contains links to all major sections, including sub-sections within the Walkthrough. File 3: Link will give you an in-depth look at the police HQ. Grab the video tape floating by the portal and take it to Nikolai's room. Inside the airlock hit the button to close the door and then turn the two knobs on the wall to open another breaker switch. Movement in Red Matter is done in two ways. This will open his secret room. Basic Volgravian -. This is a simple add/subtract pattern. No reviews - Be the first to submit one! The documents are sitting on a table in the center by the glass. This drive is on some crates in the middle of the warehouse. Now you can use the elevator and head all the way down to the habitat area. To the right of that is a station with circuit boards and capacitors. Your inputs are shown on the screens in front and the output on the screens to your side on the next station. The right controller controls both methods with  and  controlling the teleport (in this game it's more jetpack than teleport) and  for walking forward. If you have too much, open and close the valve quickly to just let a little water out. The Documents! After you crash, the drive is located behind you in the crashed lander. Now use the knobs to make the center frequency line match the red one. Scan the Volgravian Communication Protocols Datadrive. Place this in the airlock fuse box as well. 2 years ago. Meet the Maker -. If you would like to help us write this walkthrough, please post in here. In the center of the room, scan the drive on the crates. Use the model of the statue on his desk to figure out the three symbols needed to unlock the secret room. On either side of the main laser you need to match the input/output symbols to the one shown on the screen. Jun 7, 2019 @ 8:06pm Need a hint in regards to solving the safe code puzzle I haven't googled for an answer yet because I don't want the solution to the puzzle, but rather a hint in how to solve it.. Head into Stas' room. Take on the role of Agent Epsilon, an astronaut of the Atlantic Union dispatched to an abandoned Volgravian base on Rhea, one of Saturn’s moons. Red Matter originally launched on Oculus Rift in … Epsilon? Trophy View. This will activate the teleporter. It's a short game so a second run for cleanup isn't bad. This will split the beam to either side of you and light up some colored symbols. There's a tester on the desk if you need it but you can just put the boards into the machine as well to test. Match the symbols on the back of the board to the capacitors. Red Matter is a component added by ProjectE, based off the Red Matter added by Equivalent Exchange 2.. As an item with a high EMC value, it is suitable to be used as a template in an Energy Condenser to store EMC.. As a crafting component, Red Matter is used only in the crafting of high-end machines, tools, armor and accessories. You have been sent to this base to retrieve a top secret file from the totally not Russian, Volgravians. Once this is complete the door will open. moon haunter. It has 17 red cases, as well as 17 blue cases. In the rightmost locker scan Stas' security card. Scan it. Turn left and go around the door into a darkened area with a bunch of crates lying about. This drive is on Olga's main desk in the Communication room. Now grab the fuse from the box near the button for the main door. share. Behind them is the third Red King. This changes from game to game so each time will be different. Scan the communications drive on Olga's desk. The red king is behind the notes. Something bad has happened here and you need to get in and get out with the files. A VR puzzle game set in a sci-fi Cold War. This drive is on Olga's main desk in the Communication room. Red Matter video walkthrough guide. On either side of the main laser you need to match the input/output symbols to the one shown on the screen. Maintenance Work -. In Sasha's room there is a desk with a bunch of post-it notes with drawings of pawns on them. Pull of the top and then the 4 metal braces around the device. Turn the knob to activate the monitors. -. When you enter this area you will have Nikolai and Olga's rooms on the right and Stas' room on the left. Once you get to the habitat area, make sure to play the video found in Stras' room (you have to take it back to Nikolai's room to play it). Red Matter is a story-driven VR puzzle adventure game set during a dystopian Sci-Fi Cold War. Once you have them charged and loaded in turn the knobs and throw the breakers. For the first one turn it until this base is inside the circle. Just finished the game. There is some freaky stuff going on in here. This will activate the laser. There is a lot of chess iconography in the game but only 3 large paintings of red kings are needed for trophies. Use your new security clearance to exit the room and head back to the elevator. Inside the vault is a locker. See the trophies for more information. Directly to your right is the interface terminal you can use to send the documents. Movement in Red Matter is done in two ways. This is a simple add/subtract pattern. This drive is located on the desk by some monitors. Walkthrough; Reviews; Scores; Price; Red Matter. Turn the knobs and throw the switches to turn on some backup power. For the pipe stations you need to let pressure in with the cranks and use the valve levers to block/allow different amounts of pressure. In the center of the room is an inactive lift. Red matter is a red liquid material introduced in Star Trek (the 2009 film) that is able to create a black hole when not properly contained. Have another tips or questions specific for Gameplay in Red Matter? Red Matter is an Adventure game, developed and published by Vertical Robot, which was released in Europe in 2018. Spock attempts to use it to stop a massive supernova , but the resulting black hole causes his own ship and a Romulan mining vessel to travel back in time. -, To the left of Nikolai's bed on the bookshelf is the habitat drive. For the right side station use lever 3 and turn all the cranks. Movement in Red Matter is done in two ways. There is a hidden drive on some crates here. Take the model of that statue (it's on the desk by the panel) out to the main area and line it up to match the statue. The correct one will go from the base to the left and then to the earth. Red Matter is a story-driven VR puzzle adventure game set during a dystopian sci-fi Cold War. This red king in on the center pillar/wall. Use Sasha's credentials to open the door to the Quantum Lab. The red king is behind the notes. We're getting very close Epsilon -, Inside the lab is a teleporter, multiple laser stations and a place to charge up some fuel cells. Thanks, smashero for confirmation of the randomized parts. Enter the password at the password station to patch into the system. When you complete these correctly the beam will continue on to the next station. Volgravian Communication Protocols -. There is a lot of chess iconography in the game but only 3 large paintings of red kings are needed for trophies. Now head to the 3 cranks that control the star map in the middle of the room. Stuck in Red Matter - potential spoilers if you haven't played. You may want to scan each panel to get a general idea of where everything is before commencing the hacking. You may want to scan each panel to get a general idea of where everything is before commencing the hacking. If you enjoyed the video and want to see more Red Matter gameplay videos, leave a Like! You will miss a lot of the story following it. Security -. This drive is on some crates in the middle of the warehouse. by WizarBox Production. Evacuation Protocol -, Use the lift in the back right to go up into the back section of the warehouse. Walkthrough by MaGtRo February 2011 . Scan the secret documents in this room. Let's Play Red Matter! List view. Head back to the desk and scan the paper to the left of the drive. Move down the path until you are in front of the warehouse. Scan the communications drive on Olga's desk. These symbols match the ones on the large statue in the main habitat area. This is the first and it's behind you in the crashed landing module right at the beginning of the game. save. Now use the other two cranks to create an unbroken line from the base to the Earth in the center. Once those are lit up the crank should activate and flash red. If you have trouble scanning it you can remove the pawn drawings. Just past these desks is a set of knobs and breaker switches (middle left side as you face into the room). Take on the role of Agent Epsilon, an astronaut of the Atlantic Union dispatched to an abandoned Volgravian base on Rhea, one of Saturn’s moons. Full list of all 20 Red Matter trophies - 12 silver, 7 gold and 1 platinum. Secret Space Agent Man. This walkthrough is going to skip optional areas and scans. This drive is located on the desk by some monitors. You will need to charge up both cells in the center and place one into the receptacle on each side. Place the fuse in the box near the airlock. Directly behind you is a bank of buttons which need to be pressed according to this sequence. Head into Stas' room. Scan the drive on the desk. In the rightmost locker scan Stas' security card. If you don't want to play twice then be on the lookout for large red king chess piece paintings on the walls. Tutorials, hints, lets plays, walkthroughs, guides, and more. Red Matter is a Virtual Reality story-driven puzzle game which is also populated by logic and practical puzzles as well as secrets and a few ‘spooky’ events. Repeat this process at the next station, this time with the output matching the symbols in front of you and the input matching the ones on the wall below the upper laser in the center. If you did it correctly the breaker switch box will open. On the panel in Nikolai's room press the symbols that match the ones designated by the model. -. Red Matter is a deep and immersive sci-fi experience with a compelling narrative and jaw-dropping visuals. Once you get into the generator room you need to solve the 4 power stations to restore power. Discussion spoiler. The drive is on top of the crates near the wall. There are multiple data drives in the game that have to be scanned before you can proceed with the story. As you head towards the power room look between some pillars on the right and scan the second red king. It's really not needed unless you get stuck. Once you get to the habitat area, make sure to play the video found in Stras' room (you have to take it back to Nikolai's room to play it). This thread is archived. This red king in on the center pillar/wall. Code is 7204. At the back, right end of the room is a row of lockers. Basic Volgravian -. Once you exit the facility you will have the cosmonaut in front of you pointing at the communications dish. With achievable puzzles that never slow down the story and a great control scheme, Red Matter sets a new standard for the VR adventure genre. Use the levers to align the dish. Make note of which symbols correspond to the dots on the model. One is in the warehouse, one is in the hall on the way to the power room, and the last is in Sasha's room. There are multiple data drives in the game that have to be scanned before you can proceed with the story. Follow the portal back to the habitat room. Use the jetpack to jump platform to platform until you get to one of the 4 stations you need to fix. It's on the right wall on your way to the power generator room. In this room is a star map, satellite controls and a couple drives. and  let you rotate when you are on the ground. In the Quantum Lab there is a locker to the left of a poster which explains the teleporter process. They will beep and flash if you are going too fast. For the water stations open one of the three valves, pump the right lever until it reaches the level marked in green, then shut the valve while the level is still in the green. In Taris, the player is sent to the Hobus System to find clues about the destruction of Romulus and Remus, and to discover whether Taris was involved in creating the supernova that destroyed them. The hints show a set of 3 numbers that follow a sequence going from one attempt to the next. Behind them is the third Red King. -, To the left of Nikolai's bed on the bookshelf is the habitat drive. Just past these desks is a set of knobs and breaker switches (middle left side as you face into the room). Go back into the habitat and using her credentials open the Quantum Lab. The documents are sitting on a table in the center by the glass. In the center of the room, scan the drive on the crates. Inside the vault is a locker. Take the model of that statue (it's on the desk by the panel) out to the main area and line it up to match the statue. Use one hand to hold the board and another to add the capacitors. This page contains IGN's walkthrough for File 3: Link in Astral Chain.. The capacitors are inside the desk (lift the handle). Quantum Physics -. By the security monitors is a slip of paper with a password on it; 1, 4, C, 6. Go back into the habitat and using her credentials open the Quantum Lab. Once all 4 stations are done, jetpack up to the center and turn on the power. After the cutscene, turn around and place the pawn on the chessboard to make another red portal. It's very hard to miss. On the panel in Nikolai's room press the symbols that match the ones designated by the model. The puzzles were too easy and a bit dull. Head for the elevator and it will take you up to the communications room. The Other Side -. Head for the elevator and it will take you up to the communications room. Developer here! Red Matter is easily the best looking game on Oculus Quest to date. Use your new security clearance to exit the room and head back to the elevator. hide. Turn the knob to activate the monitors. Ride the lift down and follow the path to the generator room. In the Quantum Lab there is a locker to the left of a poster which explains the teleporter process. This gives you a restoration sequence. Quantum Physics -. 3 Critic Reviews (Average: 4.33/5) Both controllers have a claw tool for the normal grabbing and pulling motions and the left controller adds in a swappable scanner and flashlight. Scan the red king on the wall (you'll see it when you face towards the lift). This walkthrough is going to skip optional areas and scans. See the trophies for more information. This is not recommended for shared computers. Make note of which symbols correspond to the dots on the model. Enter the vault and use the code hints on the desk to open the safe. When you complete these correctly the beam will continue on to the next station. The right controller controls both methods with and controlling the teleport (in this game it's more jetpack than teleport) and for walking forward. This Astral Chain File 6 walkthrough … This drive is in Nikolai's room to the left of his bed. and let you rotate when you are on the ground. As you approach her locker it will shut and lock itself. Red Matter Walkthrough & Trophy Guide There is currently no walkthrough for Red Matter . The Second King -, As you enter the room there is a bank of desks with monitors to the left. For the left side station (going from left to right) use levers 1,3, and 5 and turn both cranks. Once inside the secret room, head to the posters in the back. Take these numbers and order them according to the picture on the wall. Now use the jetpack to fly up to the elevated lift in the center of the room. This is the first and it's behind you in the crashed landing module right at the beginning of the game. Turn the knob on the device to activate the top handle. Open the spy hole in the center poster and use this to scan Olga's security card. Pretty cool environments, especially the Saturn view at the end. If you are interested in helping to create one, please post in this thread or fill out this application . Security -. In Sasha's room there is a desk with a bunch of post-it notes with drawings of pawns on them. This drive is in the middle right shelf. Now grab the fuse from the box near the button for the main door. You can remove the pawn pictures to make scanning it easier. The two circle screens will fully light up when correct. Hit the button to open the warehouse and enter. The locker code is 318. Meet the Maker -. GRAY MATTER. This will activate the laser. With the cosmonaut in front of you, immediately turn left and head back into the darkened area with a bunch of discarded crates. With the new fuses in place throw the switch in the box that opens and then open the airlock door. The First King -. You currently have javascript disabled. Please re-enable javascript to access full functionality. You will need to charge up both cells in the center and place one into the receptacle on each side. Red Matter > General Discussions > Topic Details. Power Station -. Head to the lockers on the left and scan the quantum physics drive inside. The last missable trophy is for a data disc that shows pictures of the devs. Red Matter is a exploration and puzzle game where you are sent to an abandoned science facility on Saturn's moon, Rhea. In VR, setting is half the battle, and Red Matter nails its Soviet-era underground bunker with a realistic visual flair. It's to the left once you exit the facility. Power Station -. Red Matter > General Discussions > Topic Details. Hit the button again to close the door. The drive is in the top right.  Full list of all 20 red Matter is done in time so do n't want play., lets plays, walkthroughs, guides, and uncover ever deeper and darker secrets of room! Security card this thread or fill out this application Europe in 2018 console will how... Back out to the communications dish quickly the cells will deplete - be the first to submit!. Is easily the best looking game on Oculus Rift in … this mission replaced (... Has happened here and you need to match the ones designated by the security monitors, a hacking station and! Saturn ’ s moons center by the model of the room there is a bank buttons! Will need to restart the subsystems and get out with the braces off turn the knobs and throw the in. Each step you scan the Quantum physics drive inside it 's really not needed unless you into! The police HQ a new door into a darkened area with a bunch of lying... 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